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GeForce GTX 480 vs Geforce GTX 760

Intro

The GeForce GTX 480 makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR5 memory is set to run at a speed of 924 MHz on this model. It features 480 SPUs as well as 60 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 760, which comes with a GPU core clock speed of 980 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 256-bit bus. It also is made up of 1152 Stream Processors, 96 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 480 3650 points
Difference: 2273 (62%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 480 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 760 should in theory be a little bit better than the GeForce GTX 480 in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 14848 (8%)

Texel Rate

The Geforce GTX 760 should be a lot (approximately 124%) more effective at texture filtering than the GeForce GTX 480. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 52080 (124%)

Pixel Rate

The GeForce GTX 480 should be a small bit (approximately 7%) more effective at full screen anti-aliasing than the Geforce GTX 760, and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 480 33600 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 2240 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Geforce GTX 760
Manufacturer nVidia nVidia
Year March 2010 June 2013
Code Name GF100 GK104
Memory 1536 MB 2048 MB
Core Speed 700 MHz 980 MHz
Memory Speed 3696 MHz 6008 MHz
Power (Max TDP) 250 watts 170 watts
Bandwidth 177408 MB/sec 192256 MB/sec
Texel Rate 42000 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 480 1152
Texture Mapping Units 60 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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