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Geforce GTX 760 vs Radeon HD 5970

Intro

The Geforce GTX 760 has a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also features 1152 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 5970, which has GPU clock speed of 725 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also features 1600 SPUs, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
Radeon HD 5970 294 Watts
Difference: 124 Watts (73%)

Memory Bandwidth

Performance-wise, the Radeon HD 5970 should theoretically be much better than the Geforce GTX 760 overall. (explain)

Radeon HD 5970 256000 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 63744 (33%)

Texel Rate

The Radeon HD 5970 will be a lot (approximately 147%) more effective at AF than the Geforce GTX 760. (explain)

Radeon HD 5970 232000 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 137920 (147%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5970 is the winner, and very much so. (explain)

Radeon HD 5970 92800 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 61440 (196%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon HD 5970
Manufacturer nVidia AMD
Year June 2013 November 2009
Code Name GK104 Hemlock XT
Memory 2048 MB 1024 MB (x2)
Core Speed 980 MHz 725 MHz (x2)
Memory Speed 6008 MHz 4000 MHz (x2)
Power (Max TDP) 170 watts 294 watts
Bandwidth 192256 MB/sec 256000 MB/sec
Texel Rate 94080 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 1152 1600 (x2)
Texture Mapping Units 96 160 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 3540 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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