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GeForce GTX 560 Ti 448 vs Geforce GTX 760

Intro

The GeForce GTX 560 Ti 448 features a clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 ROPs.

Compare all that to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this model. It features 1152 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 560 Ti 448 4200 points
Difference: 1723 (41%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 40 Watts (24%)

Memory Bandwidth

Performance-wise, the Geforce GTX 760 should theoretically be much superior to the GeForce GTX 560 Ti 448 overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 48256 (34%)

Texel Rate

The Geforce GTX 760 is quite a bit (more or less 130%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 53088 (130%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 760 is the winner, but not by far. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 2080 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Geforce GTX 760
Manufacturer nVidia nVidia
Year December 2011 June 2013
Code Name GF110 GK104
Memory 1280 MB 2048 MB
Core Speed 732 MHz 980 MHz
Memory Speed 3600 MHz 6008 MHz
Power (Max TDP) 210 watts 170 watts
Bandwidth 144000 MB/sec 192256 MB/sec
Texel Rate 40992 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 448 1152
Texture Mapping Units 56 96
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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