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GeForce GTX 560 Ti 448 vs Geforce GTX 760

Intro

The GeForce GTX 560 Ti 448 features a core clock frequency of 732 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 320-bit memory bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 ROPs.

Compare all that to the Geforce GTX 760, which has a clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It features 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 560 Ti 448 4200 points
Difference: 1723 (41%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 40 Watts (24%)

Memory Bandwidth

Performance-wise, the Geforce GTX 760 should theoretically be much better than the GeForce GTX 560 Ti 448 in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 48256 (34%)

Texel Rate

The Geforce GTX 760 should be quite a bit (about 130%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 53088 (130%)

Pixel Rate

The Geforce GTX 760 will be a bit (more or less 7%) more effective at FSAA than the GeForce GTX 560 Ti 448, and also able to handle higher screen resolutions better. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 2080 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Geforce GTX 760
Manufacturer nVidia nVidia
Year December 2011 June 2013
Code Name GF110 GK104
Memory 1280 MB 2048 MB
Core Speed 732 MHz 980 MHz
Memory Speed 3600 MHz 6008 MHz
Power (Max TDP) 210 watts 170 watts
Bandwidth 144000 MB/sec 192256 MB/sec
Texel Rate 40992 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 448 1152
Texture Mapping Units 56 96
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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