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GeForce GTX 560 vs Geforce GTX 760

Intro

The GeForce GTX 560 has a GPU core speed of 810 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1001 MHz through a 256-bit bus. It also features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Geforce GTX 760, which has GPU core speed of 980 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 256-bit bus. It also features 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Geforce GTX 760 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 760 should theoretically be a lot better than the GeForce GTX 560 in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 64128 (50%)

Texel Rate

The Geforce GTX 760 will be much (approximately 107%) better at anisotropic filtering than the GeForce GTX 560. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 48720 (107%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 760 is a better choice, by far. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 5440 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 560

Amazon.com

Geforce GTX 760

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 560 Geforce GTX 760
Manufacturer nVidia nVidia
Year May 2011 June 2013
Code Name GF114 GK104
Fab Process 40 nm 28 nm
Bus PCIe 2.0 x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 810 MHz 980 MHz
Shader Speed 1600 MHz 980 MHz
Memory Speed 1001 MHz (4004 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 336 1152
Texture Mapping Units 56 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 150 watts 170 watts
Shader Model 5.0 5.0
Bandwidth 128128 MB/sec 192256 MB/sec
Texel Rate 45360 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 31360 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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