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GeForce GTX 560 vs Geforce GTX 760

Intro

The GeForce GTX 560 makes use of a 40 nm design. nVidia has set the core speed at 810 MHz. The GDDR5 memory is set to run at a frequency of 1001 MHz on this specific model. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Geforce GTX 760, which uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this specific card. It features 1152 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Geforce GTX 760 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 760 should perform quite a bit faster than the GeForce GTX 560 in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 64128 (50%)

Texel Rate

The Geforce GTX 760 is much (about 107%) faster with regards to AF than the GeForce GTX 560. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 48720 (107%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 760 is superior to the GeForce GTX 560, and very much so. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 5440 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 560

Geforce GTX 760

Specifications

Display Specifications

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Model GeForce GTX 560 Geforce GTX 760
Manufacturer nVidia nVidia
Year May 2011 June 2013
Code Name GF114 GK104
Memory 1024 MB 2048 MB
Core Speed 810 MHz 980 MHz
Memory Speed 4004 MHz 6008 MHz
Power (Max TDP) 150 watts 170 watts
Bandwidth 128128 MB/sec 192256 MB/sec
Texel Rate 45360 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 336 1152
Texture Mapping Units 56 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GTX 560

Geforce GTX 760

Comments

One Response to “GeForce GTX 560 vs Geforce GTX 760”
roggy says:

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