Compare any two graphics cards:
GeForce GTX 560 vs Geforce GTX 760
IntroThe GeForce GTX 560 has a core clock speed of 810 MHz and a GDDR5 memory frequency of 1001 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 ROPs.
Compare those specs to the Geforce GTX 760, which comes with a core clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the Geforce GTX 760 should perform a lot faster than the GeForce GTX 560 in general. (explain)
Texel RateThe Geforce GTX 760 should be much (more or less 107%) better at texture filtering than the GeForce GTX 560. (explain)
Pixel RateThe Geforce GTX 760 will be quite a bit (about 21%) faster with regards to anti-aliasing than the GeForce GTX 560, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.