Compare any two graphics cards:
GeForce GTS 250 1GB vs Geforce GTX 770
IntroThe GeForce GTS 250 1GB has a clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit bus, and makes use of a 65/55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare all of that to the Geforce GTX 770, which has GPU core speed of 1046 MHz, and 2048 MB of GDDR5 memory set to run at 1753 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 770 should be 219% faster than the GeForce GTS 250 1GB in general, due to its greater bandwidth. (explain)
Texel RateThe Geforce GTX 770 should be much (approximately 183%) more effective at AF than the GeForce GTS 250 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Geforce GTX 770 is superior to the GeForce GTS 250 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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