Compare any two graphics cards:
GeForce GTX 285 2GB vs Geforce GTX 770
IntroThe GeForce GTX 285 2GB features core speeds of 648 MHz on the GPU, and 1242 MHz on the 2048 MB of GDDR3 memory. It features 240 SPUs along with 80 TAUs and 32 ROPs.Compare those specifications to the Geforce GTX 770, which has core speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 770 should theoretically be a lot better than the GeForce GTX 285 2GB in general. (explain)
Texel RateThe Geforce GTX 770 will be quite a bit (approximately 158%) better at AF than the GeForce GTX 285 2GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Geforce GTX 770 is superior to the GeForce GTX 285 2GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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