Compare any two graphics cards:
Geforce GTX 770 vs Radeon HD 7970
IntroThe Geforce GTX 770 has a GPU core speed of 1046 MHz, and the 2048 MB of GDDR5 memory runs at 1753 MHz through a 256-bit bus. It also features 1536 SPUs, 128 TAUs, and 32 ROPs.
Compare those specs to the Radeon HD 7970, which comes with a core clock frequency of 925 MHz and a GDDR5 memory frequency of 1375 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 7970 should theoretically perform just a bit faster than the Geforce GTX 770 in general. (explain)
Texel RateThe Geforce GTX 770 will be a small bit (more or less 13%) better at anisotropic filtering than the Radeon HD 7970. (explain)
Pixel RateThe Geforce GTX 770 should be a bit (approximately 13%) more effective at anti-aliasing than the Radeon HD 7970, and able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.