Compare any two graphics cards:
Geforce GTX 770 vs Radeon HD 7970
IntroThe Geforce GTX 770 comes with a core clock speed of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.
Compare those specifications to the Radeon HD 7970, which comes with a GPU core clock speed of 925 MHz, and 3072 MB of GDDR5 memory running at 1375 MHz through a 384-bit bus. It also is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 7970 should in theory be a small bit superior to the Geforce GTX 770 in general. (explain)
Texel RateThe Geforce GTX 770 is a bit (about 13%) faster with regards to AF than the Radeon HD 7970. (explain)
Pixel RateThe Geforce GTX 770 is a small bit (approximately 13%) more effective at FSAA than the Radeon HD 7970, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.