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GeForce GTX 560 Ti 448 vs Geforce GTX 770

Intro

The GeForce GTX 560 Ti 448 comes with a GPU core speed of 732 MHz, and the 1280 MB of GDDR5 RAM runs at 900 MHz through a 320-bit bus. It also is comprised of 448 SPUs, 56 TAUs, and 40 ROPs.

Compare those specs to the Geforce GTX 770, which makes use of a 28 nm design. nVidia has set the core speed at 1046 MHz. The GDDR5 RAM runs at a speed of 1753 MHz on this particular card. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 560 Ti 448 4200 points
Difference: 3654 (87%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Geforce GTX 770 230 Watts
Difference: 20 Watts (10%)

Memory Bandwidth

In theory, the Geforce GTX 770 is 56% quicker than the GeForce GTX 560 Ti 448 in general, because of its greater data rate. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 80384 (56%)

Texel Rate

The Geforce GTX 770 should be much (about 227%) faster with regards to texture filtering than the GeForce GTX 560 Ti 448. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 92896 (227%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 770 is the winner, but not by far. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 4192 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Geforce GTX 770
Manufacturer nVidia nVidia
Year December 2011 May 2013
Code Name GF110 GK104
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1046 MHz
Memory Speed 3600 MHz 7012 MHz
Power (Max TDP) 210 watts 230 watts
Bandwidth 144000 MB/sec 224384 MB/sec
Texel Rate 40992 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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