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GeForce 9800 GTX+ vs Radeon HD 7990

Intro

The GeForce 9800 GTX+ has core speeds of 738 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 7990, which comes with GPU core speed of 950 MHz, and 3072 MB of GDDR5 RAM set to run at 1500 MHz through a 384-bit bus. It also features 2048 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX+ 145 Watts
Radeon HD 7990 375 Watts
Difference: 230 Watts (159%)

Memory Bandwidth

The Radeon HD 7990 should theoretically be quite a bit faster than the GeForce 9800 GTX+ overall. (explain)

Radeon HD 7990 576000 MB/sec
GeForce 9800 GTX+ 70400 MB/sec
Difference: 505600 (718%)

Texel Rate

The Radeon HD 7990 should be a lot (about 415%) faster with regards to texture filtering than the GeForce 9800 GTX+. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce 9800 GTX+ 47232 Mtexels/sec
Difference: 195968 (415%)

Pixel Rate

The Radeon HD 7990 should be a lot (approximately 415%) faster with regards to FSAA than the GeForce 9800 GTX+, and capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce 9800 GTX+ 11808 Mpixels/sec
Difference: 48992 (415%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GTX+

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GTX+ Radeon HD 7990
Manufacturer nVidia AMD
Year July 2008 April 2013
Code Name G92b Malta
Memory 512 MB 3072 MB (x2)
Core Speed 738 MHz 950 MHz (x2)
Memory Speed 2200 MHz 6000 MHz (x2)
Power (Max TDP) 145 watts 375 watts
Bandwidth 70400 MB/sec 576000 MB/sec
Texel Rate 47232 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 128 2048 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 55 nm 28 nm
Transistors 754 million 4313 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GTX+

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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