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GeForce GTX 560 Ti vs Geforce GTX 780

Intro

The GeForce GTX 560 Ti features a core clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It features 384 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare that to the Geforce GTX 780, which features core clock speeds of 863 MHz on the GPU, and 1502 MHz on the 3072 MB of GDDR5 RAM. It features 2304 SPUs along with 192 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
GeForce GTX 560 Ti 3466 points
Difference: 6616 (191%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Geforce GTX 780 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 780 should in theory be much superior to the GeForce GTX 560 Ti in general. (explain)

Geforce GTX 780 288384 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 160128 (125%)

Texel Rate

The Geforce GTX 780 should be much (about 215%) faster with regards to AF than the GeForce GTX 560 Ti. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 113088 (215%)

Pixel Rate

The Geforce GTX 780 is a lot (approximately 57%) more effective at anti-aliasing than the GeForce GTX 560 Ti, and also will be capable of handling higher resolutions more effectively. (explain)

Geforce GTX 780 41424 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 15120 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Geforce GTX 780
Manufacturer nVidia nVidia
Year January 2011 May 2013
Code Name GF114 GK110
Memory 1024 MB 3072 MB
Core Speed 822 MHz 863 MHz
Memory Speed 4008 MHz 6008 MHz
Power (Max TDP) 170 watts 250 watts
Bandwidth 128256 MB/sec 288384 MB/sec
Texel Rate 52608 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 384 2304
Texture Mapping Units 64 192
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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