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GeForce GTX 650 Ti vs Geforce GTX 780

Intro

The GeForce GTX 650 Ti features core speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 RAM. It features 768 SPUs along with 64 TAUs and 16 ROPs.

Compare all of that to the Geforce GTX 780, which uses a 28 nm design. nVidia has set the core frequency at 863 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this specific card. It features 2304 SPUs as well as 192 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
GeForce GTX 650 Ti 3434 points
Difference: 6648 (194%)

Ethereum Mining Hash Rate

Geforce GTX 780 20 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 10 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Geforce GTX 780 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

The Geforce GTX 780 should theoretically perform quite a bit faster than the GeForce GTX 650 Ti overall. (explain)

Geforce GTX 780 288384 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 201984 (234%)

Texel Rate

The Geforce GTX 780 is quite a bit (about 179%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 106304 (179%)

Pixel Rate

The Geforce GTX 780 should be a lot (approximately 179%) faster with regards to full screen anti-aliasing than the GeForce GTX 650 Ti, and also should be capable of handling higher resolutions while still performing well. (explain)

Geforce GTX 780 41424 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 26576 (179%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Geforce GTX 780
Manufacturer nVidia nVidia
Year October 2012 May 2013
Code Name GK106 GK110
Memory 1024 MB 3072 MB
Core Speed 928 MHz 863 MHz
Memory Speed 5400 MHz 6008 MHz
Power (Max TDP) 110 watts 250 watts
Bandwidth 86400 MB/sec 288384 MB/sec
Texel Rate 59392 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 768 2304
Texture Mapping Units 64 192
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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