Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Geforce GTX 780
IntroThe GeForce GTX 650 Ti 2GB comes with a GPU core speed of 928 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1350 MHz through a 128-bit bus. It also features 768 Stream Processors, 64 TAUs, and 16 ROPs.Compare that to the Geforce GTX 780, which has a GPU core clock speed of 863 MHz, and 3072 MB of GDDR5 RAM running at 1502 MHz through a 384-bit bus. It also is made up of 2304 SPUs, 192 Texture Address Units, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 780 should theoretically be much faster than the GeForce GTX 650 Ti 2GB overall. (explain)
Texel RateThe Geforce GTX 780 will be quite a bit (approximately 179%) better at anisotropic filtering than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateThe Geforce GTX 780 is quite a bit (approximately 179%) more effective at AA than the GeForce GTX 650 Ti 2GB, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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