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GeForce GTX 590 vs GeForce GTX Titan

Intro

The GeForce GTX 590 comes with a core clock frequency of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the GeForce GTX Titan, which comes with GPU core speed of 837 MHz, and 6144 MB of GDDR5 memory running at 1502 MHz through a 384-bit bus. It also is made up of 2688 Stream Processors, 224 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 590 6680 points
Difference: 3482 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan 250 Watts
GeForce GTX 590 365 Watts
Difference: 115 Watts (46%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 will be 14% faster than the GeForce GTX Titan overall, because of its greater bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 39936 (14%)

Texel Rate

The GeForce GTX Titan should be much (more or less 141%) faster with regards to anisotropic filtering than the GeForce GTX 590. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 109792 (141%)

Pixel Rate

The GeForce GTX 590 will be a lot (more or less 45%) faster with regards to FSAA than the GeForce GTX Titan, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 18096 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX Titan
Manufacturer nVidia nVidia
Year March 2011 February 2013
Code Name GF110 GK110
Memory 1536 MB (x2) 6144 MB
Core Speed 607 MHz (x2) 837 MHz
Memory Speed 3420 MHz (x2) 6008 MHz
Power (Max TDP) 365 watts 250 watts
Bandwidth 328320 MB/sec 288384 MB/sec
Texel Rate 77696 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 512 (x2) 2688
Texture Mapping Units 64 (x2) 224
Render Output Units 48 (x2) 48
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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