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GeForce GTX 550 Ti vs GeForce GTX Titan

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has clocked the core speed at 900 MHz. The GDDR5 RAM runs at a speed of 1026 MHz on this specific card. It features 192 SPUs as well as 32 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX Titan, which comes with core speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs along with 224 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 550 Ti 1897 points
Difference: 8265 (436%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX Titan 250 Watts
Difference: 134 Watts (116%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan should in theory be a lot better than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 189888 (193%)

Texel Rate

The GeForce GTX Titan will be much (approximately 551%) better at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 158688 (551%)

Pixel Rate

The GeForce GTX Titan is quite a bit (approximately 86%) more effective at FSAA than the GeForce GTX 550 Ti, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 18576 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX Titan
Manufacturer nVidia nVidia
Year March 2011 February 2013
Code Name GF116 GK110
Memory 1024 MB 6144 MB
Core Speed 900 MHz 837 MHz
Memory Speed 4104 MHz 6008 MHz
Power (Max TDP) 116 watts 250 watts
Bandwidth 98496 MB/sec 288384 MB/sec
Texel Rate 28800 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 192 2688
Texture Mapping Units 32 224
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 7080 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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