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GeForce GTX 550 Ti vs GeForce GTX Titan

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has clocked the core speed at 900 MHz. The GDDR5 RAM runs at a frequency of 1026 MHz on this card. It features 192 SPUs along with 32 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX Titan, which has a core clock speed of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 384-bit bus, and uses a 28 nm design. It is made up of 2688 SPUs, 224 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 550 Ti 1897 points
Difference: 8265 (436%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX Titan 250 Watts
Difference: 134 Watts (116%)

Memory Bandwidth

Theoretically, the GeForce GTX Titan should be much faster than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 189888 (193%)

Texel Rate

The GeForce GTX Titan should be quite a bit (approximately 551%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 158688 (551%)

Pixel Rate

The GeForce GTX Titan is a lot (more or less 86%) more effective at AA than the GeForce GTX 550 Ti, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 18576 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX Titan
Manufacturer nVidia nVidia
Year March 2011 February 2013
Code Name GF116 GK110
Memory 1024 MB 6144 MB
Core Speed 900 MHz 837 MHz
Memory Speed 4104 MHz 6008 MHz
Power (Max TDP) 116 watts 250 watts
Bandwidth 98496 MB/sec 288384 MB/sec
Texel Rate 28800 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 192 2688
Texture Mapping Units 32 224
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 7080 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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