Compare any two graphics cards:
VS

GeForce GTX Titan vs Geforce GTX 680

Intro

The GeForce GTX Titan uses a 28 nm design. nVidia has set the core speed at 837 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this particular card. It features 2688 SPUs along with 224 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Geforce GTX 680, which uses a 28 nm design. nVidia has clocked the core frequency at 1006 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this particular card. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Geforce GTX 680 7650 points
Difference: 2512 (33%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX Titan 52 FPS
Geforce GTX 680 38 FPS
Difference: 14 (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX Titan 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

In theory, the GeForce GTX Titan will be 50% quicker than the Geforce GTX 680 overall, due to its higher data rate. (explain)

GeForce GTX Titan 288384 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 96128 (50%)

Texel Rate

The GeForce GTX Titan is a lot (approximately 46%) faster with regards to texture filtering than the Geforce GTX 680. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 58720 (46%)

Pixel Rate

The GeForce GTX Titan is quite a bit (more or less 25%) more effective at anti-aliasing than the Geforce GTX 680, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 7984 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan Geforce GTX 680
Manufacturer nVidia nVidia
Year February 2013 March 2012
Code Name GK110 GK104
Memory 6144 MB 2048 MB
Core Speed 837 MHz 1006 MHz
Memory Speed 6008 MHz 6008 MHz
Power (Max TDP) 250 watts 195 watts
Bandwidth 288384 MB/sec 192256 MB/sec
Texel Rate 187488 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 2688 1536
Texture Mapping Units 224 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX Titan

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX Titan vs Geforce GTX 680”
MG says:

Your arithmetic leaves a lot to be desired, same can be said of the bar graphs...

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield