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GeForce GTX Titan vs Geforce GTX 670

Intro

The GeForce GTX Titan makes use of a 28 nm design. nVidia has clocked the core speed at 837 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this model. It features 2688 SPUs as well as 224 TAUs and 48 ROPs.

Compare those specs to the Geforce GTX 670, which features a core clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Geforce GTX 670 7351 points
Difference: 2811 (38%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce GTX Titan 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan should in theory be much superior to the Geforce GTX 670 in general. (explain)

GeForce GTX Titan 288384 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 96384 (50%)

Texel Rate

The GeForce GTX Titan will be a lot (approximately 83%) faster with regards to anisotropic filtering than the Geforce GTX 670. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 85008 (83%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX Titan is superior to the Geforce GTX 670, by far. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 10896 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Geforce GTX 670
Manufacturer nVidia nVidia
Year February 2013 May 2012
Code Name GK110 GK104
Memory 6144 MB 2048 MB
Core Speed 837 MHz 915 MHz
Memory Speed 6008 MHz 6000 MHz
Power (Max TDP) 250 watts 170 watts
Bandwidth 288384 MB/sec 192000 MB/sec
Texel Rate 187488 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 2688 1344
Texture Mapping Units 224 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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