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GeForce GTX Titan vs Geforce GTX 690


The GeForce GTX Titan has a clock frequency of 837 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is comprised of 2688 SPUs, 224 TAUs, and 48 Raster Operation Units.

Compare that to the Geforce GTX 690, which uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this specific model. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

The Geforce GTX 690 should theoretically be quite a bit faster than the GeForce GTX Titan overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 96128 (33%)

Texel Rate

The Geforce GTX 690 is quite a bit (approximately 25%) more effective at texture filtering than the GeForce GTX Titan. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX Titan 187488 Mtexels/sec
Difference: 46752 (25%)

Pixel Rate

The Geforce GTX 690 will be quite a bit (about 46%) faster with regards to full screen anti-aliasing than the GeForce GTX Titan, and should be capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 18384 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX Titan

Geforce GTX 690

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce GTX Titan Geforce GTX 690
Manufacturer nVidia nVidia
Year February 2013 April 2012
Code Name GK110 GK104
Memory 6144 MB 2048 MB (x2)
Core Speed 837 MHz 915 MHz (x2)
Memory Speed 6008 MHz 6008 MHz (x2)
Power (Max TDP) 250 watts 300 watts
Bandwidth 288384 MB/sec 384512 MB/sec
Texel Rate 187488 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 2688 1536 (x2)
Texture Mapping Units 224 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 7080 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.


9 Responses to “GeForce GTX Titan vs Geforce GTX 690”
Anonymous says:

You can play crysis3 at very high graphics just using these gpus

SilenceMan says:

With high fps u mean cause a GTX 680 run it with about old GTX could run it in high with 40FPS

Gamer87 says:

Yes i can play too at very high with 50 fps with a GTX680, just when you use too much filtering it goes to 40-45fps

Anonymous says:

its better 3x sli gtx 670 the same price $1000

Gary says:

Do you hav any spec's on the gtx690 4GB version against the Titan?

LEEROY says:

Gary - speed will be near identical with cards where the only difference is memory capacity. Bus speed and core clocks etc are all the same. Only difference is more frame buffer, so the GPU can set aside larger, more detailed frames during its workload.

Anonymous says:

A GTX 690 is a 4GB card; the 4GB comes from each gpu (@ 2GB Each).

v3loxx says:

Can i play Battlefield 4 on max with one 690?

Can I play Battlefield 4 on 4k? (i guess, never on max settings and 4k :O)

Anonymous says:

I dont see why the 690 couldnt run bf4 max at 4k how ever if you were Id suggest turn some of the post processing off.

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