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GeForce 8800 GTS (G80) 320MB vs GeForce GTX 650 Ti 2GB

Intro

The GeForce 8800 GTS (G80) 320MB uses a 90 nm design. nVidia has clocked the core frequency at 513 MHz. The GDDR3 RAM runs at a speed of 792 MHz on this specific model. It features 96 SPUs as well as 48 Texture Address Units and 20 ROPs.

Compare those specifications to the GeForce GTX 650 Ti 2GB, which makes use of a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 RAM works at a frequency of 1350 MHz on this particular card. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 33 Watts (30%)

Memory Bandwidth

The GeForce GTX 650 Ti 2GB should theoretically be quite a bit faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 23040 (36%)

Texel Rate

The GeForce GTX 650 Ti 2GB will be quite a bit (about 141%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 34768 (141%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 650 Ti 2GB is superior to the GeForce 8800 GTS (G80) 320MB, and very much so. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 4588 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 320MB

Amazon.com

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GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 320MB GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year Feb 2007 October 2012
Code Name G80 GK106
Memory 320 MB 2048 MB
Core Speed 513 MHz 928 MHz
Memory Speed 1584 MHz 5400 MHz
Power (Max TDP) 143 watts 110 watts
Bandwidth 63360 MB/sec 86400 MB/sec
Texel Rate 24624 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 96 768
Texture Mapping Units 48 64
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
Fab Process 90 nm 28 nm
Transistors 681 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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