Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 Ultra vs GeForce GTX 650 Ti

Intro

The GeForce 8800 Ultra has core speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs along with 64 TAUs and 24 ROPs.

Compare those specifications to the GeForce GTX 650 Ti, which features a clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce 8800 Ultra 171 Watts
Difference: 61 Watts (55%)

Memory Bandwidth

In theory, the GeForce 8800 Ultra should be 20% quicker than the GeForce GTX 650 Ti overall, due to its higher data rate. (explain)

GeForce 8800 Ultra 103680 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 17280 (20%)

Texel Rate

The GeForce GTX 650 Ti should be much (approximately 52%) faster with regards to AF than the GeForce 8800 Ultra. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 20224 (52%)

Pixel Rate

The GeForce GTX 650 Ti is just a bit (more or less 1%) faster with regards to anti-aliasing than the GeForce 8800 Ultra, and able to handle higher resolutions while still performing well. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 160 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year May 2007 October 2012
Code Name G80 GK106
Memory 768 MB 1024 MB
Core Speed 612 MHz 928 MHz
Memory Speed 2160 MHz 5400 MHz
Power (Max TDP) 171 watts 110 watts
Bandwidth 103680 MB/sec 86400 MB/sec
Texel Rate 39168 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 128 768
Texture Mapping Units 64 64
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 384-bit 128-bit
Fab Process 90 nm 28 nm
Transistors 681 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield