Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 4890 1GB
IntroThe GeForce GTX 650 Ti 2GB comes with a GPU clock speed of 928 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1350 MHz through a 128-bit bus. It also is made up of 768 SPUs, 64 TAUs, and 16 ROPs.Compare all that to the Radeon HD 4890 1GB, which has a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 975 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4890 1GB should be a lot faster than the GeForce GTX 650 Ti 2GB in general. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be quite a bit (more or less 48%) faster with regards to anisotropic filtering than the Radeon HD 4890 1GB. (explain)
Pixel RateThe Radeon HD 4890 1GB will be a small bit (about 8%) more effective at FSAA than the GeForce GTX 650 Ti 2GB, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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