Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 5670
IntroThe GeForce GTX 650 Ti 2GB features a clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 64 Texture Address Units, and 16 ROPs.Compare those specifications to the Radeon HD 5670, which makes use of a 40 nm design. AMD has clocked the core speed at 775 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this particular card. It features 400(80x5) SPUs as well as 20 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 650 Ti 2GB should theoretically be quite a bit superior to the Radeon HD 5670 overall. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be quite a bit (more or less 283%) more effective at anisotropic filtering than the Radeon HD 5670. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB will be much (about 139%) better at AA than the Radeon HD 5670, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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