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GeForce 9800 GX2 vs GeForce GTX 650 Ti

Intro

The GeForce 9800 GX2 features a core clock frequency of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GTX 650 Ti, which uses a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 memory runs at a frequency of 1350 MHz on this particular card. It features 768 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce 9800 GX2 197 Watts
Difference: 87 Watts (79%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 is 48% faster than the GeForce GTX 650 Ti in general, due to its higher data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 41600 (48%)

Texel Rate

The GeForce 9800 GX2 should be quite a bit (more or less 29%) better at texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 17408 (29%)

Pixel Rate

The GeForce 9800 GX2 should be much (about 29%) faster with regards to full screen anti-aliasing than the GeForce GTX 650 Ti, and also should be capable of handling higher screen resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 4352 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year Mar 2008 October 2012
Code Name G92 GK106
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 928 MHz
Memory Speed 2000 MHz (x2) 5400 MHz
Power (Max TDP) 197 watts 110 watts
Bandwidth 128000 MB/sec 86400 MB/sec
Texel Rate 76800 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 128 (x2) 768
Texture Mapping Units 64 (x2) 64
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce 9800 GX2 vs GeForce GTX 650 Ti”
James Harty says:

Realizing Logan's coaster is faster than your gaming card.

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