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GeForce 9800 GX2 vs GeForce GTX 650 Ti 2GB

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory runs at a speed of 1000 MHz on this specific card. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare those specifications to the GeForce GTX 650 Ti 2GB, which comes with a clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
GeForce 9800 GX2 197 Watts
Difference: 87 Watts (79%)

Memory Bandwidth

The GeForce 9800 GX2, in theory, should perform much faster than the GeForce GTX 650 Ti 2GB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 41600 (48%)

Texel Rate

The GeForce 9800 GX2 will be quite a bit (approximately 29%) faster with regards to texture filtering than the GeForce GTX 650 Ti 2GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Difference: 17408 (29%)

Pixel Rate

The GeForce 9800 GX2 will be a lot (more or less 29%) faster with regards to FSAA than the GeForce GTX 650 Ti 2GB, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 4352 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 650 Ti 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year Mar 2008 October 2012
Code Name G92 GK106
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 928 MHz
Memory Speed 2000 MHz (x2) 5400 MHz
Power (Max TDP) 197 watts 110 watts
Bandwidth 128000 MB/sec 86400 MB/sec
Texel Rate 76800 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 128 (x2) 768
Texture Mapping Units 64 (x2) 64
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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