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GeForce GTX 650 Ti vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 RAM works at a frequency of 1350 MHz on this model. It features 768 SPUs along with 64 TAUs and 16 ROPs.

Compare all of that to the Radeon HD 3870 X2 1GB, which uses a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR4 RAM is set to run at a frequency of 1126 MHz on this particular card. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 3870 X2 1GB should theoretically be quite a bit better than the GeForce GTX 650 Ti overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 57728 (67%)

Texel Rate

The GeForce GTX 650 Ti should be much (more or less 125%) faster with regards to texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 32992 (125%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 3870 X2 1GB is a better choice, by a large margin. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 11552 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year October 2012 Jan 28, 2008
Code Name GK106 R680
Memory 1024 MB 1024 MB (x2)
Core Speed 928 MHz 825 MHz (x2)
Memory Speed 5400 MHz 2252 MHz (x2)
Power (Max TDP) 110 watts (Unknown) watts
Bandwidth 86400 MB/sec 144128 MB/sec
Texel Rate 59392 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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