Compare any two graphics cards:
GeForce GTX 570 vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTX 570 has a core clock speed of 732 MHz and a GDDR5 memory speed of 950 MHz. It also uses a 320-bit memory bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 60 TAUs, and 40 ROPs.Compare those specifications to the GeForce GTX 650 Ti 2GB, which has a clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 570 is 76% quicker than the GeForce GTX 650 Ti 2GB overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be a lot (approximately 35%) more effective at anisotropic filtering than the GeForce GTX 570. (explain)
Pixel RateThe GeForce GTX 570 should be a lot (more or less 97%) more effective at full screen anti-aliasing than the GeForce GTX 650 Ti 2GB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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