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GeForce GTX 650 Ti vs Radeon HD 5970

Intro

The GeForce GTX 650 Ti features core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

Compare all that to the Radeon HD 5970, which features GPU clock speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 1600 Stream Processors, 160 TAUs, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon HD 5970 294 Watts
Difference: 184 Watts (167%)

Memory Bandwidth

The Radeon HD 5970, in theory, should perform a lot faster than the GeForce GTX 650 Ti overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 169600 (196%)

Texel Rate

The Radeon HD 5970 is much (more or less 291%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 172608 (291%)

Pixel Rate

The Radeon HD 5970 is a lot (about 525%) more effective at anti-aliasing than the GeForce GTX 650 Ti, and will be able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 77952 (525%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon HD 5970
Manufacturer nVidia AMD
Year October 2012 November 2009
Code Name GK106 Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 928 MHz 725 MHz (x2)
Memory Speed 5400 MHz 4000 MHz (x2)
Power (Max TDP) 110 watts 294 watts
Bandwidth 86400 MB/sec 256000 MB/sec
Texel Rate 59392 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 768 1600 (x2)
Texture Mapping Units 64 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 2540 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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