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GeForce GTX 570 vs GeForce GTX 650 Ti 2GB

Intro

The GeForce GTX 570 comes with a core clock frequency of 732 MHz and a GDDR5 memory speed of 950 MHz. It also uses a 320-bit bus, and uses a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 40 ROPs.

Compare those specs to the GeForce GTX 650 Ti 2GB, which comes with core speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
GeForce GTX 570 219 Watts
Difference: 109 Watts (99%)

Memory Bandwidth

In theory, the GeForce GTX 570 should be 76% faster than the GeForce GTX 650 Ti 2GB in general, because of its higher data rate. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 65600 (76%)

Texel Rate

The GeForce GTX 650 Ti 2GB is a lot (about 35%) more effective at texture filtering than the GeForce GTX 570. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 15472 (35%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 570 is the winner, and very much so. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 14432 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

GeForce GTX 650 Ti 2GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTX 570 GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year December 2010 October 2012
Code Name GF110 GK106
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1280 MB 2048 MB
Core Speed 732 MHz 928 MHz
Shader Speed 1464 MHz 928 MHz
Memory Speed 3800 MHz 5400 MHz
Unified Shaders 480 768
Texture Mapping Units 60 64
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 219 watts 110 watts
Shader Model 5.0 5.0
Bandwidth 152000 MB/sec 86400 MB/sec
Texel Rate 43920 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 14848 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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