Compare any two graphics cards:
GeForce GTX 570 vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTX 570 features a clock speed of 732 MHz and a GDDR5 memory speed of 950 MHz. It also features a 320-bit memory bus, and uses a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 40 ROPs.
Compare all that to the GeForce GTX 650 Ti 2GB, which features core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs as well as 64 TAUs and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 570 is 76% faster than the GeForce GTX 650 Ti 2GB overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be a lot (about 35%) faster with regards to anisotropic filtering than the GeForce GTX 570. (explain)
Pixel RateThe GeForce GTX 570 will be quite a bit (about 97%) faster with regards to FSAA than the GeForce GTX 650 Ti 2GB, and should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.