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GeForce GTX 570 vs GeForce GTX 650 Ti 2GB

Intro

The GeForce GTX 570 features clock speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 RAM. It features 480 SPUs along with 60 TAUs and 40 ROPs.

Compare those specs to the GeForce GTX 650 Ti 2GB, which uses a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 RAM is set to run at a frequency of 1350 MHz on this particular card. It features 768 SPUs as well as 64 Texture Address Units and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
GeForce GTX 570 219 Watts
Difference: 109 Watts (99%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 570 should theoretically be a lot better than the GeForce GTX 650 Ti 2GB overall. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 65600 (76%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be quite a bit (approximately 35%) faster with regards to anisotropic filtering than the GeForce GTX 570. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 15472 (35%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 570 is a better choice, and very much so. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 14432 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 570

GeForce GTX 650 Ti 2GB

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 570 GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year December 2010 October 2012
Code Name GF110 GK106
Memory 1280 MB 2048 MB
Core Speed 732 MHz 928 MHz
Memory Speed 3800 MHz 5400 MHz
Power (Max TDP) 219 watts 110 watts
Bandwidth 152000 MB/sec 86400 MB/sec
Texel Rate 43920 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 480 768
Texture Mapping Units 60 64
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GTX 570

GeForce GTX 650 Ti 2GB

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