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GeForce GTX 650 Ti 2GB vs Radeon HD 6990

Intro

The GeForce GTX 650 Ti 2GB comes with a GPU core clock speed of 928 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1350 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 6990, which comes with a core clock speed of 830 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
Radeon HD 6990 375 Watts
Difference: 265 Watts (241%)

Memory Bandwidth

The Radeon HD 6990 should theoretically be quite a bit faster than the GeForce GTX 650 Ti 2GB in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 233600 (270%)

Texel Rate

The Radeon HD 6990 is quite a bit (approximately 168%) more effective at anisotropic filtering than the GeForce GTX 650 Ti 2GB. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Difference: 99968 (168%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 6990 is superior to the GeForce GTX 650 Ti 2GB, by a large margin. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 38272 (258%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti 2GB Radeon HD 6990
Manufacturer nVidia AMD
Year October 2012 March 2011
Code Name GK106 Antilles
Memory 2048 MB 2048 MB (x2)
Core Speed 928 MHz 830 MHz (x2)
Memory Speed 5400 MHz 5000 MHz (x2)
Power (Max TDP) 110 watts 375 watts
Bandwidth 86400 MB/sec 320000 MB/sec
Texel Rate 59392 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 768 1536 (x2)
Texture Mapping Units 64 96 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 2540 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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