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GeForce GTX 590 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 590 comes with a GPU clock speed of 607 MHz, and the 1536 MB of GDDR5 RAM is set to run at 855 MHz through a 384-bit bus. It also is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare those specs to the GeForce GTX 650 Ti, which features core speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 RAM. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 650 Ti 3434 points
Difference: 3246 (95%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 590 365 Watts
Difference: 255 Watts (232%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should theoretically be much better than the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 241920 (280%)

Texel Rate

The GeForce GTX 590 should be much (more or less 31%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 18304 (31%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 590 is superior to the GeForce GTX 650 Ti, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 43424 (292%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year March 2011 October 2012
Code Name GF110 GK106
Memory 1536 MB (x2) 1024 MB
Core Speed 607 MHz (x2) 928 MHz
Memory Speed 3420 MHz (x2) 5400 MHz
Power (Max TDP) 365 watts 110 watts
Bandwidth 328320 MB/sec 86400 MB/sec
Texel Rate 77696 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 512 (x2) 768
Texture Mapping Units 64 (x2) 64
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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