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GeForce GTX 650 Ti vs Radeon HD 7870


The GeForce GTX 650 Ti features a GPU core speed of 928 MHz, and the 1024 MB of GDDR5 memory is set to run at 1350 MHz through a 128-bit bus. It also is made up of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon HD 7870, which comes with a clock speed of 1000 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is made up of 1280 SPUs, 80 TAUs, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon HD 7870 175 Watts
Difference: 65 Watts (59%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7870 will be 78% quicker than the GeForce GTX 650 Ti overall, due to its greater bandwidth. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 67200 (78%)

Texel Rate

The Radeon HD 7870 should be much (about 35%) better at AF than the GeForce GTX 650 Ti. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 20608 (35%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 7870 is the winner, and very much so. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 17152 (116%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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GeForce GTX 650 Ti

Radeon HD 7870

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce GTX 650 Ti Radeon HD 7870
Manufacturer nVidia AMD
Year October 2012 March 2012
Code Name GK106 Pitcairn XT
Memory 1024 MB 2048 MB
Core Speed 928 MHz 1000 MHz
Memory Speed 5400 MHz 4800 MHz
Power (Max TDP) 110 watts 175 watts
Bandwidth 86400 MB/sec 153600 MB/sec
Texel Rate 59392 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 768 1280
Texture Mapping Units 64 80
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.


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