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GeForce GTX 650 Ti 2GB vs Radeon HD 7770

Intro

The GeForce GTX 650 Ti 2GB features core speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 64 TAUs and 16 ROPs.

Compare those specs to the Radeon HD 7770, which comes with a clock speed of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
GeForce GTX 650 Ti 2GB 110 Watts
Difference: 30 Watts (38%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 Ti 2GB is 20% quicker than the Radeon HD 7770 overall, because of its higher data rate. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
Radeon HD 7770 72000 MB/sec
Difference: 14400 (20%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be a lot (approximately 48%) better at AF than the Radeon HD 7770. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Radeon HD 7770 40000 Mtexels/sec
Difference: 19392 (48%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 7770 is the winner, not by a very large margin though. (explain)

Radeon HD 7770 16000 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 1152 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 650 Ti 2GB

Amazon.com

Radeon HD 7770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 650 Ti 2GB Radeon HD 7770
Manufacturer nVidia AMD
Year October 2012 February 2012
Code Name GK106 Cape Verde XT
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 2048 MB 1024 MB
Core Speed 928 MHz 1000 MHz
Shader Speed 928 MHz (N/A) MHz
Memory Speed 1350 MHz (5400 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 768 640
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2
Power (Max TDP) 110 watts 80 watts
Shader Model 5.0 5.0
Bandwidth 86400 MB/sec 72000 MB/sec
Texel Rate 59392 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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