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GeForce GTX 650 Ti 2GB vs Radeon HD 7770

Intro

The GeForce GTX 650 Ti 2GB has a core clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 ROPs.

Compare all of that to the Radeon HD 7770, which features a clock speed of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
GeForce GTX 650 Ti 2GB 110 Watts
Difference: 30 Watts (38%)

Memory Bandwidth

Performance-wise, the GeForce GTX 650 Ti 2GB should theoretically be just a bit superior to the Radeon HD 7770 overall. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
Radeon HD 7770 72000 MB/sec
Difference: 14400 (20%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be quite a bit (more or less 48%) more effective at texture filtering than the Radeon HD 7770. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Radeon HD 7770 40000 Mtexels/sec
Difference: 19392 (48%)

Pixel Rate

The Radeon HD 7770 will be a little bit (more or less 8%) faster with regards to AA than the GeForce GTX 650 Ti 2GB, and capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 7770 16000 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 1152 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 650 Ti 2GB

Radeon HD 7770

Specifications

Display Specifications

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Model GeForce GTX 650 Ti 2GB Radeon HD 7770
Manufacturer nVidia AMD
Year October 2012 February 2012
Code Name GK106 Cape Verde XT
Memory 2048 MB 1024 MB
Core Speed 928 MHz 1000 MHz
Memory Speed 5400 MHz 4500 MHz
Power (Max TDP) 110 watts 80 watts
Bandwidth 86400 MB/sec 72000 MB/sec
Texel Rate 59392 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 768 640
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GTX 650 Ti 2GB

Radeon HD 7770

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