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GeForce GTX 650 Ti vs GeForce GTX 660

Intro

The GeForce GTX 650 Ti has a core clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare that to the GeForce GTX 660, which uses a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this model. It features 960 SPUs along with 80 TAUs and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 650 Ti 3434 points
Difference: 1629 (47%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 660 140 Watts
Difference: 30 Watts (27%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 should theoretically be a lot superior to the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 57792 (67%)

Texel Rate

The GeForce GTX 660 is much (more or less 32%) faster with regards to AF than the GeForce GTX 650 Ti. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 19008 (32%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 660 is the winner, by far. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 8672 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 660
Manufacturer nVidia nVidia
Year October 2012 September 2012
Code Name GK106 GK106
Memory 1024 MB 2048 MB
Core Speed 928 MHz 980 MHz
Memory Speed 5400 MHz 6008 MHz
Power (Max TDP) 110 watts 140 watts
Bandwidth 86400 MB/sec 144192 MB/sec
Texel Rate 59392 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 768 960
Texture Mapping Units 64 80
Render Output Units 16 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 650 Ti vs GeForce GTX 660”
SilenceMan says:

Awesome card in render....
Buy GTX 660 instead of TI 100 more dollars more for nothing!

I replaced my GTX 470 and seems much faster in render and much more in games...also my old GTX 470 was reaching 80c and this one rarely reaches 50-60c...
Also consumes less power!

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