Compare any two graphics cards:
GeForce 8800 GTS (G92) vs Radeon HD 5750 1GB
Intro
The GeForce 8800 GTS (G92) features a GPU core speed of 650 MHz, and the 512 MB of GDDR3 memory runs at 970 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 TAUs, and 16 ROPs.
Compare all that to the Radeon HD 5750 1GB, which features core speeds of 700 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 memory. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5750 1GB |
|
86 Watts |
| GeForce 8800 GTS (G92) |
|
135 Watts |
| |
Difference: 49 Watts (57%)
|
|
Memory Bandwidth
In theory, the Radeon HD 5750 1GB should be 19% quicker than the GeForce 8800 GTS (G92) in general, because of its greater bandwidth. (explain)
| Radeon HD 5750 1GB |
|
73600 MB/sec |
| GeForce 8800 GTS (G92) |
|
62080 MB/sec |
| |
Difference: 11520 (19%)
|
|
Texel Rate
The GeForce 8800 GTS (G92) will be quite a bit (about 65%) faster with regards to AF than the Radeon HD 5750 1GB. (
explain)
| GeForce 8800 GTS (G92) |
|
41600 Mtexels/sec |
| Radeon HD 5750 1GB |
|
25200 Mtexels/sec |
| |
Difference: 16400 (65%)
|
|
Pixel Rate
If running with a high resolution is important to you, then the Radeon HD 5750 1GB is the winner, not by a very large margin though. (
explain)
| Radeon HD 5750 1GB |
|
11200 Mpixels/sec |
| GeForce 8800 GTS (G92) |
|
10400 Mpixels/sec |
| |
Difference: 800 (8%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTS (G92)
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5750 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTS (G92) |
Radeon HD 5750 1GB |
| Manufacturer
| nVidia |
ATi |
| Year
| Dec 2007 |
October 13, 2009 |
| Code Name
| G92 |
Juniper LE |
| Fab Process
| 65 nm |
40 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.1 x16 |
| Memory
| 512 MB |
1024 MB |
| Core Speed
| 650 MHz |
700 MHz |
| Shader Speed
| 1625 MHz |
(N/A) MHz |
| Memory Speed
| 970 MHz |
1150 MHz |
| Unified Shaders
| 128 |
720(144x5) |
| Texture Mapping Units
| 64 |
36 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 256-bit |
128-bit |
| DirectX Version
| DirectX 10 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.2 |
| Power (Max TDP)
| 135 watts |
86 watts |
| Shader Model
| 4.0 |
5.0 |
| Bandwidth
| 62080 MB/sec |
73600 MB/sec |
| Texel Rate
| 41600 Mtexels/sec |
25200 Mtexels/sec |
| Pixel Rate
| 10400 Mpixels/sec |
11200 Mpixels/sec |
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead.
The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
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