Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs Radeon HD 5750 1GB

Intro

The GeForce 8800 GTS (G92) features a GPU core speed of 650 MHz, and the 512 MB of GDDR3 memory runs at 970 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare all that to the Radeon HD 5750 1GB, which features core speeds of 700 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 memory. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 Rasterization Operator Units.

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 47 FPS
GeForce 8800 GTS (G92) 36 FPS
Difference: 11 FPS (31%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5750 1GB 60 FPS
GeForce 8800 GTS (G92) 59 FPS
Difference: 1 FPS (2%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 57 FPS
GeForce 8800 GTS (G92) 40 FPS
Difference: 17 FPS (43%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5750 1GB 59 FPS
GeForce 8800 GTS (G92) 51 FPS
Difference: 8 FPS (16%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 25 FPS
GeForce 8800 GTS (G92) 17 FPS
Difference: 8 FPS (47%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G92) 35 FPS
Radeon HD 5750 1GB 30 FPS
Difference: 5 FPS (17%)

Radeon HD 5750 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5750 1GB wins overall, by 40 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5750 1GB 278 FPS
GeForce 8800 GTS (G92) 238 FPS
Difference: 40 FPS (17%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 1GB 86 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 49 Watts (57%)

Memory Bandwidth

In theory, the Radeon HD 5750 1GB should be 19% quicker than the GeForce 8800 GTS (G92) in general, because of its greater bandwidth. (explain)

Radeon HD 5750 1GB 73600 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 11520 (19%)

Texel Rate

The GeForce 8800 GTS (G92) will be quite a bit (about 65%) faster with regards to AF than the Radeon HD 5750 1GB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 5750 1GB 25200 Mtexels/sec
Difference: 16400 (65%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 5750 1GB is the winner, not by a very large margin though. (explain)

Radeon HD 5750 1GB 11200 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 800 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) Radeon HD 5750 1GB
Manufacturer nVidia ATi
Year Dec 2007 October 13, 2009
Code Name G92 Juniper LE
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 650 MHz 700 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 970 MHz 1150 MHz
Unified Shaders 128 720(144x5)
Texture Mapping Units 64 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 135 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 62080 MB/sec 73600 MB/sec
Texel Rate 41600 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 11200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree