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GeForce 8600 GT 1GB DDR2 vs GeForce 9800 GX2

Intro

The GeForce 8600 GT 1GB DDR2 has a GPU core speed of 540 MHz, and the 1024 MB of DDR2 memory runs at 400 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 TAUs, and 8 ROPs.

Compare that to the GeForce 9800 GX2, which features clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 1GB DDR2 47 Watts
GeForce 9800 GX2 197 Watts
Difference: 150 Watts (319%)

Memory Bandwidth

The GeForce 9800 GX2 should theoretically perform much faster than the GeForce 8600 GT 1GB DDR2 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8600 GT 1GB DDR2 12800 MB/sec
Difference: 115200 (900%)

Texel Rate

The GeForce 9800 GX2 should be much (about 789%) faster with regards to anisotropic filtering than the GeForce 8600 GT 1GB DDR2. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8600 GT 1GB DDR2 8640 Mtexels/sec
Difference: 68160 (789%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 9800 GX2 is the winner, by far. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8600 GT 1GB DDR2 4320 Mpixels/sec
Difference: 14880 (344%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8600 GT 1GB DDR2

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 1GB DDR2 GeForce 9800 GX2
Manufacturer nVidia nVidia
Year April 2007 Mar 2008
Code Name G84 G92
Memory 1024 MB 512 MB (x2)
Core Speed 540 MHz 600 MHz (x2)
Memory Speed 800 MHz 2000 MHz (x2)
Power (Max TDP) 47 watts 197 watts
Bandwidth 12800 MB/sec 128000 MB/sec
Texel Rate 8640 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 32 128 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 80 nm 65 nm
Transistors 289 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 1GB DDR2

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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