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GeForce 8600 GT 1GB DDR2 vs GeForce 9800 GX2

Intro

The GeForce 8600 GT 1GB DDR2 comes with a clock speed of 540 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit bus, and makes use of a 80 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare that to the GeForce 9800 GX2, which makes use of a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM runs at a frequency of 1000 MHz on this specific model. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 1GB DDR2 47 Watts
GeForce 9800 GX2 197 Watts
Difference: 150 Watts (319%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 is 900% faster than the GeForce 8600 GT 1GB DDR2 overall, due to its greater data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8600 GT 1GB DDR2 12800 MB/sec
Difference: 115200 (900%)

Texel Rate

The GeForce 9800 GX2 is a lot (approximately 789%) faster with regards to anisotropic filtering than the GeForce 8600 GT 1GB DDR2. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8600 GT 1GB DDR2 8640 Mtexels/sec
Difference: 68160 (789%)

Pixel Rate

The GeForce 9800 GX2 should be quite a bit (more or less 344%) more effective at AA than the GeForce 8600 GT 1GB DDR2, and also will be capable of handling higher screen resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8600 GT 1GB DDR2 4320 Mpixels/sec
Difference: 14880 (344%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8600 GT 1GB DDR2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GX2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8600 GT 1GB DDR2 GeForce 9800 GX2
Manufacturer nVidia nVidia
Year April 2007 Mar 2008
Code Name G84 G92
Fab Process 80 nm 65 nm
Bus PCIe x16 PCIe x16 2.0
Memory 1024 MB 512 MB (x2)
Core Speed 540 MHz 600 MHz (x2)
Shader Speed 1180 MHz 1500 MHz (x2)
Memory Speed 400 MHz (800 MHz effective) 1000 MHz (2000 MHz effective) (x2)
Unified Shaders 32 128 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit (x2)
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 47 watts 197 watts
Shader Model 4.0 4.0
Bandwidth 12800 MB/sec 128000 MB/sec
Texel Rate 8640 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 19200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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