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GeForce GTX 650 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 650 uses a 28 nm design. nVidia has clocked the core speed at 1058 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this model. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 4850 X2 1GB, which has a core clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 186 Watts (291%)

Memory Bandwidth

Theoretically, the Radeon HD 4850 X2 1GB should be much faster than the GeForce GTX 650 overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 47104 (59%)

Texel Rate

The Radeon HD 4850 X2 1GB is a lot (approximately 48%) faster with regards to AF than the GeForce GTX 650. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 16144 (48%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 4850 X2 1GB is a better choice, though only just barely. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 3072 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year September 2012 Nov 7, 2008
Code Name GK107 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 1058 MHz 625 MHz (x2)
Memory Speed 5000 MHz 1986 MHz (x2)
Power (Max TDP) 64 watts 250 watts
Bandwidth 80000 MB/sec 127104 MB/sec
Texel Rate 33856 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 384 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 1300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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