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GeForce GTX 660 vs Radeon HD 4870 X2

Intro

The GeForce GTX 660 comes with core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 960 SPUs along with 80 Texture Address Units and 24 ROPs.

Compare that to the Radeon HD 4870 X2, which uses a 55 nm design. AMD has set the core speed at 750 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this particular card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon HD 4870 X2 350 Watts
Difference: 210 Watts (150%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 X2 is 60% faster than the GeForce GTX 660 overall, due to its greater bandwidth. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 86208 (60%)

Texel Rate

The GeForce GTX 660 should be quite a bit (approximately 31%) better at AF than the Radeon HD 4870 X2. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 18400 (31%)

Pixel Rate

The Radeon HD 4870 X2 is a little bit (more or less 2%) better at AA than the GeForce GTX 660, and also should be able to handle higher resolutions while still performing well. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 480 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year September 2012 Aug 12, 2008
Code Name GK106 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 980 MHz 750 MHz (x2)
Memory Speed 6008 MHz 3600 MHz (x2)
Power (Max TDP) 140 watts 350 watts
Bandwidth 144192 MB/sec 230400 MB/sec
Texel Rate 78400 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 960 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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