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GeForce GTX 480 vs GeForce GTX 650

Intro

The GeForce GTX 480 has core clock speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 memory. It features 480 SPUs as well as 60 Texture Address Units and 48 ROPs.

Compare those specifications to the GeForce GTX 650, which has a core clock frequency of 1058 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 480 250 Watts
Difference: 186 Watts (291%)

Memory Bandwidth

The GeForce GTX 480, in theory, should perform much faster than the GeForce GTX 650 in general. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 97408 (122%)

Texel Rate

The GeForce GTX 480 will be a lot (more or less 24%) more effective at texture filtering than the GeForce GTX 650. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 8144 (24%)

Pixel Rate

The GeForce GTX 480 will be a lot (approximately 98%) better at AA than the GeForce GTX 650, and also will be able to handle higher screen resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 16672 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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GeForce GTX 480

Amazon.com

GeForce GTX 650

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTX 480 GeForce GTX 650
Manufacturer nVidia nVidia
Year March 2010 September 2012
Code Name GF100 GK107
Memory 1536 MB 2048 MB
Core Speed 700 MHz 1058 MHz
Memory Speed 3696 MHz 5000 MHz
Power (Max TDP) 250 watts 64 watts
Bandwidth 177408 MB/sec 80000 MB/sec
Texel Rate 42000 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 480 384
Texture Mapping Units 60 32
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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