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GeForce GTX 580 vs GeForce GTX 660

Intro

The GeForce GTX 580 makes use of a 40 nm design. nVidia has clocked the core frequency at 772 MHz. The GDDR5 memory works at a speed of 1002 MHz on this particular card. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.

Compare all of that to the GeForce GTX 660, which has core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 960 SPUs along with 80 Texture Address Units and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 580 4956 points
Difference: 107 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 580 244 Watts
Difference: 104 Watts (74%)

Memory Bandwidth

The GeForce GTX 580 should theoretically be a lot faster than the GeForce GTX 660 in general. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 48192 (33%)

Texel Rate

The GeForce GTX 660 will be quite a bit (about 59%) better at texture filtering than the GeForce GTX 580. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 28992 (59%)

Pixel Rate

The GeForce GTX 580 should be a lot (more or less 58%) better at full screen anti-aliasing than the GeForce GTX 660, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 13536 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX 660
Manufacturer nVidia nVidia
Year November 2010 September 2012
Code Name GF110 GK106
Memory 1536 MB 2048 MB
Core Speed 772 MHz 980 MHz
Memory Speed 4008 MHz 6008 MHz
Power (Max TDP) 244 watts 140 watts
Bandwidth 192384 MB/sec 144192 MB/sec
Texel Rate 49408 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 512 960
Texture Mapping Units 64 80
Render Output Units 48 24
Bus Type GDDR5 GDDR5
Bus Width 384-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 580 vs GeForce GTX 660”
George says:

Not working by android firefox!

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