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GeForce GTX 650 vs Radeon HD 5970

Intro

The GeForce GTX 650 features a GPU core speed of 1058 MHz, and the 1024 MB of GDDR5 memory runs at 1250 MHz through a 128-bit bus. It also features 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon HD 5970, which uses a 40 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this specific card. It features 1600 SPUs along with 160 Texture Address Units and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 5970 294 Watts
Difference: 230 Watts (359%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5970 should in theory be quite a bit better than the GeForce GTX 650 overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 176000 (220%)

Texel Rate

The Radeon HD 5970 is much (more or less 585%) faster with regards to texture filtering than the GeForce GTX 650. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 198144 (585%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 5970 is superior to the GeForce GTX 650, by far. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 75872 (448%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon HD 5970
Manufacturer nVidia AMD
Year September 2012 November 2009
Code Name GK107 Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 1058 MHz 725 MHz (x2)
Memory Speed 5000 MHz 4000 MHz (x2)
Power (Max TDP) 64 watts 294 watts
Bandwidth 80000 MB/sec 256000 MB/sec
Texel Rate 33856 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 384 1600 (x2)
Texture Mapping Units 32 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 1300 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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