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GeForce GTX 550 Ti vs GeForce GTX 660

Intro

The GeForce GTX 550 Ti comes with a core clock speed of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also makes use of a 192-bit bus, and makes use of a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Compare those specifications to the GeForce GTX 660, which makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this specific card. It features 960 SPUs along with 80 Texture Address Units and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 550 Ti 1897 points
Difference: 3166 (167%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 660 140 Watts
Difference: 24 Watts (21%)

Memory Bandwidth

The GeForce GTX 660 should in theory perform a lot faster than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 45696 (46%)

Texel Rate

The GeForce GTX 660 is quite a bit (approximately 172%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 49600 (172%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 660 is a better choice, but it probably won't make a huge difference. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 1920 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 660
Manufacturer nVidia nVidia
Year March 2011 September 2012
Code Name GF116 GK106
Memory 1024 MB 2048 MB
Core Speed 900 MHz 980 MHz
Memory Speed 4104 MHz 6008 MHz
Power (Max TDP) 116 watts 140 watts
Bandwidth 98496 MB/sec 144192 MB/sec
Texel Rate 28800 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 192 960
Texture Mapping Units 32 80
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2540 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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