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GeForce GTX 550 Ti vs GeForce GTX 650

Intro

The GeForce GTX 550 Ti has a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also uses a 192-bit memory bus, and uses a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the GeForce GTX 650, which features a core clock speed of 1058 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 52 Watts (81%)

Memory Bandwidth

The GeForce GTX 550 Ti should in theory perform much faster than the GeForce GTX 650 in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 18496 (23%)

Texel Rate

The GeForce GTX 650 is a bit (approximately 18%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 650 33856 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 5056 (18%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 550 Ti is a better choice, and very much so. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 4672 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 550 Ti

Amazon.com

GeForce GTX 650

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 550 Ti GeForce GTX 650
Manufacturer nVidia nVidia
Year March 2011 September 2012
Code Name GF116 GK107
Fab Process 40 nm 28 nm
Bus PCIe 2.1 x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1058 MHz
Shader Speed 1800 MHz 1058 MHz
Memory Speed 1026 MHz (4104 MHz effective) 1250 MHz (5000 MHz effective)
Unified Shaders 192 384
Texture Mapping Units 32 32
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 116 watts 64 watts
Shader Model 5.0 5.0
Bandwidth 98496 MB/sec 80000 MB/sec
Texel Rate 28800 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 16928 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Comments

10 Responses to “GeForce GTX 550 Ti vs GeForce GTX 650”
Rcoil says:
I'm not sure about the increase of the performance from the GTX 550 Ti to GTX 650
Med Ali says:
even for me increase of performances between the 650 and 550ti are only in the Unified Shaders and the texel rate.
Rcoil says:
If you look at the following link http://www.geforce.com/Active/en_US/shared/images/products/shared/lineup.png just a little bit different. and even then only in synthetic benchmarks. not the real game.
Kirvic says:
Hi, what about video edition, which one is better to work for example in Adobe Premiere Pro CS6? or After Effects?
RODRIGO KELLY SILVA DE MATTOS says:
If you note, the power consumption of 650 is lower than the 550 ti, so you dont have to buy a great energy source!
jhon says:
gtx550ti has pci 2.0 and its 1gb its power consumation is higher .while gtx65 has 3.0 pci and its 2gb and power consumation is lower. if u really want to buy 192bits then it is better to buy 256bits.
Hannes says:
550ti is better for me texel memorry and pixel rate Hannes
edin says:
i play all games with high AF on my HD 6670 1gb ddr5, but i cant play new games on 1080p,only low to medium detail and off Anti Alaising, so beter card is the one that can play 1080p without lag, in this case gtx 550ti with bigger pixel rate
tarun says:
but gtx 650 can give good gaming performance than gtx 550ti
john says:
yes GTX 650 GDDR5 is 20% faster than GTX 550TI GTX 650 run with 64 W but GTX 550 ti need 116W so low power high performance

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