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GeForce GTX 660 vs Radeon HD 6790

Intro

The GeForce GTX 660 comes with a GPU core speed of 980 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 192-bit bus. It also features 960 SPUs, 80 TAUs, and 24 Raster Operation Units.

Compare all that to the Radeon HD 6790, which features clock speeds of 840 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon HD 6790 150 Watts
Difference: 10 Watts (7%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 should theoretically be a bit better than the Radeon HD 6790 in general. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 6790 134400 MB/sec
Difference: 9792 (7%)

Texel Rate

The GeForce GTX 660 should be much (approximately 133%) faster with regards to AF than the Radeon HD 6790. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 44800 (133%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 660 is a better choice, and very much so. (explain)

GeForce GTX 660 23520 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 10080 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 660

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 660 Radeon HD 6790
Manufacturer nVidia ATi
Year September 2012 April 2011
Code Name GK106 Barts LE
Fab Process 28 nm 40 nm
Bus PCIe 3.0 x16 PCIe 2.1 x16
Memory 2048 MB 1024 MB
Core Speed 980 MHz 840 MHz
Shader Speed 980 MHz (N/A) MHz
Memory Speed 1502 MHz (6008 MHz effective) 1050 MHz (4200 MHz effective)
Unified Shaders 960 800
Texture Mapping Units 80 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
DirectX Version DirectX 11.1 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1
Power (Max TDP) 140 watts 150 watts
Shader Model 5.0 5.0
Bandwidth 144192 MB/sec 134400 MB/sec
Texel Rate 78400 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 13440 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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