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GeForce GTX 650 vs Radeon HD 6570 (OEM) 1GB

Intro

The GeForce GTX 650 has a clock speed of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 ROPs.

Compare that to the Radeon HD 6570 (OEM) 1GB, which features core speeds of 650 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 RAM. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 1GB 50 Watts
GeForce GTX 650 64 Watts
Difference: 14 Watts (28%)

Memory Bandwidth

In theory, the GeForce GTX 650 will be 178% faster than the Radeon HD 6570 (OEM) 1GB in general, because of its greater bandwidth. (explain)

GeForce GTX 650 80000 MB/sec
Radeon HD 6570 (OEM) 1GB 28800 MB/sec
Difference: 51200 (178%)

Texel Rate

The GeForce GTX 650 will be quite a bit (more or less 117%) more effective at AF than the Radeon HD 6570 (OEM) 1GB. (explain)

GeForce GTX 650 33856 Mtexels/sec
Radeon HD 6570 (OEM) 1GB 15600 Mtexels/sec
Difference: 18256 (117%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 650 is superior to the Radeon HD 6570 (OEM) 1GB, and very much so. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon HD 6570 (OEM) 1GB 5200 Mpixels/sec
Difference: 11728 (226%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 650

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 650 Radeon HD 6570 (OEM) 1GB
Manufacturer nVidia ATi
Year September 2012 February 2011
Code Name GK107 Turks
Fab Process 28 nm 40 nm
Bus PCIe 3.0 x16 PCIe 2.1 x16
Memory 2048 MB 1024 MB
Core Speed 1058 MHz 650 MHz
Shader Speed 1058 MHz (N/A) MHz
Memory Speed 1250 MHz (5000 MHz effective) 900 MHz (1800 MHz effective)
Unified Shaders 384 480
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type GDDR5 GDDR3
Bus Width 128-bit 128-bit
DirectX Version DirectX 11.1 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1
Power (Max TDP) 64 watts 50 watts
Shader Model 5.0 5.0
Bandwidth 80000 MB/sec 28800 MB/sec
Texel Rate 33856 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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