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GeForce GTX 660 vs Radeon HD 6670 (OEM) 1GB

Intro

The GeForce GTX 660 has a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 192-bit bus. It also is made up of 960 SPUs, 80 Texture Address Units, and 24 ROPs.

Compare all of that to the Radeon HD 6670 (OEM) 1GB, which has a GPU core clock speed of 800 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also is comprised of 480 Stream Processors, 24 TAUs, and 8 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
GeForce GTX 660 140 Watts
Difference: 77 Watts (122%)

Memory Bandwidth

The GeForce GTX 660 should theoretically perform a lot faster than the Radeon HD 6670 (OEM) 1GB overall. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Difference: 80192 (125%)

Texel Rate

The GeForce GTX 660 will be a lot (approximately 308%) better at anisotropic filtering than the Radeon HD 6670 (OEM) 1GB. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 59200 (308%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 660 is a better choice, by a large margin. (explain)

GeForce GTX 660 23520 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 17120 (268%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 660

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM) 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 660 Radeon HD 6670 (OEM) 1GB
Manufacturer nVidia ATi
Year September 2012 February 2011
Code Name GK106 Turks
Fab Process 28 nm 40 nm
Bus PCIe 3.0 x16 PCIe 2.1 x16
Memory 2048 MB 1024 MB
Core Speed 980 MHz 800 MHz
Shader Speed 980 MHz (N/A) MHz
Memory Speed 1502 MHz (6008 MHz effective) 1000 MHz (4000 MHz effective)
Unified Shaders 960 480
Texture Mapping Units 80 24
Render Output Units 24 8
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
DirectX Version DirectX 11.1 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1
Power (Max TDP) 140 watts 63 watts
Shader Model 5.0 5.0
Bandwidth 144192 MB/sec 64000 MB/sec
Texel Rate 78400 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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