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GeForce GTX 650 vs Radeon HD 7870

Intro

The GeForce GTX 650 uses a 28 nm design. nVidia has clocked the core frequency at 1058 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this model. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 7870, which features a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1200 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 6230 points
GeForce GTX 650 2263 points
Difference: 3967 (175%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 7870 175 Watts
Difference: 111 Watts (173%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7870 should in theory be much superior to the GeForce GTX 650 in general. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 73600 (92%)

Texel Rate

The Radeon HD 7870 should be a lot (more or less 136%) more effective at texture filtering than the GeForce GTX 650. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 46144 (136%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 7870 is the winner, by far. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 15072 (89%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon HD 7870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon HD 7870
Manufacturer nVidia AMD
Year September 2012 March 2012
Code Name GK107 Pitcairn XT
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 1000 MHz
Memory Speed 5000 MHz 4800 MHz
Power (Max TDP) 64 watts 175 watts
Bandwidth 80000 MB/sec 153600 MB/sec
Texel Rate 33856 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 384 1280
Texture Mapping Units 32 80
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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