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GeForce GTX 650 vs Radeon HD 7870

Intro

The GeForce GTX 650 features a GPU clock speed of 1058 MHz, and the 2048 MB of GDDR5 memory is set to run at 1250 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 7870, which features core speeds of 1000 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 RAM. It features 1280 SPUs along with 80 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 7870 175 Watts
Difference: 111 Watts (173%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7870 should perform much faster than the GeForce GTX 650 in general. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 73600 (92%)

Texel Rate

The Radeon HD 7870 should be a lot (about 136%) better at anisotropic filtering than the GeForce GTX 650. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 46144 (136%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 7870 is the winner, by a large margin. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 15072 (89%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 650

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7870

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 650 Radeon HD 7870
Manufacturer nVidia ATi
Year September 2012 March 2012
Code Name GK107 Pitcairn XT
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 2048 MB 2048 MB
Core Speed 1058 MHz 1000 MHz
Shader Speed 1058 MHz (N/A) MHz
Memory Speed 1250 MHz (5000 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 384 1280
Texture Mapping Units 32 80
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2
Power (Max TDP) 64 watts 175 watts
Shader Model 5.0 5.0
Bandwidth 80000 MB/sec 153600 MB/sec
Texel Rate 33856 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 32000 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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