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GeForce GTX 660 vs Geforce GTX 690

Intro

The GeForce GTX 660 uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this specific card. It features 960 SPUs along with 80 Texture Address Units and 24 ROPs.

Compare all that to the Geforce GTX 690, which features GPU clock speed of 915 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 660 5063 points
Difference: 8048 (159%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Geforce GTX 690 300 Watts
Difference: 160 Watts (114%)

Memory Bandwidth

In theory, the Geforce GTX 690 should be 167% quicker than the GeForce GTX 660 in general, due to its higher data rate. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 240320 (167%)

Texel Rate

The Geforce GTX 690 will be much (approximately 199%) more effective at anisotropic filtering than the GeForce GTX 660. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 155840 (199%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 690 is superior to the GeForce GTX 660, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 35040 (149%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 660

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Geforce GTX 690
Manufacturer nVidia nVidia
Year September 2012 April 2012
Code Name GK106 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 980 MHz 915 MHz (x2)
Memory Speed 6008 MHz 6008 MHz (x2)
Power (Max TDP) 140 watts 300 watts
Bandwidth 144192 MB/sec 384512 MB/sec
Texel Rate 78400 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 960 1536 (x2)
Texture Mapping Units 80 128 (x2)
Render Output Units 24 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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