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GeForce GTX 650 vs Geforce GTX 680

Intro

The GeForce GTX 650 has a clock frequency of 1058 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specs to the Geforce GTX 680, which comes with GPU clock speed of 1006 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 650 2263 points
Difference: 5387 (238%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Geforce GTX 680 195 Watts
Difference: 131 Watts (205%)

Memory Bandwidth

Theoretically, the Geforce GTX 680 should perform much faster than the GeForce GTX 650 overall. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 112256 (140%)

Texel Rate

The Geforce GTX 680 is a lot (approximately 280%) more effective at texture filtering than the GeForce GTX 650. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 94912 (280%)

Pixel Rate

If using a high screen resolution is important to you, then the Geforce GTX 680 is superior to the GeForce GTX 650, and very much so. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 15264 (90%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Geforce GTX 680
Manufacturer nVidia nVidia
Year September 2012 March 2012
Code Name GK107 GK104
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 1006 MHz
Memory Speed 5000 MHz 6008 MHz
Power (Max TDP) 64 watts 195 watts
Bandwidth 80000 MB/sec 192256 MB/sec
Texel Rate 33856 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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