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GeForce GTX 650 vs Geforce GTX 680

Intro

The GeForce GTX 650 features a GPU core speed of 1058 MHz, and the 2048 MB of GDDR5 memory runs at 1250 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Geforce GTX 680, which has a GPU core clock speed of 1006 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Geforce GTX 680 195 Watts
Difference: 131 Watts (205%)

Memory Bandwidth

The Geforce GTX 680 should in theory perform quite a bit faster than the GeForce GTX 650 in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 112256 (140%)

Texel Rate

The Geforce GTX 680 is much (more or less 280%) faster with regards to anisotropic filtering than the GeForce GTX 650. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 94912 (280%)

Pixel Rate

The Geforce GTX 680 will be quite a bit (more or less 90%) faster with regards to AA than the GeForce GTX 650, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 15264 (90%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 650

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Geforce GTX 680

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 650 Geforce GTX 680
Manufacturer nVidia nVidia
Year September 2012 March 2012
Code Name GK107 GK104
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 2048 MB 2048 MB
Core Speed 1058 MHz 1006 MHz
Shader Speed 1058 MHz 1006 MHz
Memory Speed 1250 MHz (5000 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 384 1536
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2
Power (Max TDP) 64 watts 195 watts
Shader Model 5.0 5.0
Bandwidth 80000 MB/sec 192256 MB/sec
Texel Rate 33856 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 32192 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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