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GeForce GTX 650 vs Geforce GTX 680

Intro

The GeForce GTX 650 comes with core speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare those specifications to the Geforce GTX 680, which uses a 28 nm design. nVidia has set the core speed at 1006 MHz. The GDDR5 memory works at a speed of 1502 MHz on this particular card. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 650 2263 points
Difference: 5387 (238%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Geforce GTX 680 195 Watts
Difference: 131 Watts (205%)

Memory Bandwidth

Theoretically, the Geforce GTX 680 should perform a lot faster than the GeForce GTX 650 in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 112256 (140%)

Texel Rate

The Geforce GTX 680 should be quite a bit (approximately 280%) more effective at AF than the GeForce GTX 650. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 94912 (280%)

Pixel Rate

The Geforce GTX 680 should be much (approximately 90%) faster with regards to anti-aliasing than the GeForce GTX 650, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 15264 (90%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Geforce GTX 680
Manufacturer nVidia nVidia
Year September 2012 March 2012
Code Name GK107 GK104
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 1006 MHz
Memory Speed 5000 MHz 6008 MHz
Power (Max TDP) 64 watts 195 watts
Bandwidth 80000 MB/sec 192256 MB/sec
Texel Rate 33856 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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